ASYMMETRICAL LEVEL DESIGN
DEAD BY DAYLIGHT

I worked on creating this project at Teesside University.
I used this project as a way to gain a firmer understanding on industry standard level design skills and the difficulty of balancing an asymmetrical game such as Dead by Daylight.
For the project I created a fictional map based in the entity's realm known as Black Widow Manor. This map is somewhat a recreation of the main building and surrounding structures highly inspired by Garden of Joy, already present within the game.
I learnt different skills whilst working on this project that will be able to be transferred to future projects.
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Grasping the concept of balancing levels in asymmetrical games.
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Landmark locations to help players find their bearings.
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Creating slight narrative within the creation of the building.
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Improving my skills within Unreal Engine 4.