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ASYMMETRICAL LEVEL DESIGN 
DEAD BY DAYLIGHT

Main Building 2 DbD Map.PNG

I worked on creating this project at Teesside University.

I used this project as a way to gain a firmer understanding on industry standard level design skills and the difficulty of balancing an asymmetrical game such as Dead by Daylight.

For the project I created a fictional map based in the entity's realm known as Black Widow Manor. This map is somewhat a recreation of the main building and surrounding structures highly inspired by Garden of Joy, already present within the game.

I learnt different skills whilst working on this project that will be able to be transferred to future projects.

  • Grasping the concept of balancing levels in asymmetrical games.

  • Landmark locations to help players find their bearings.

  • Creating slight narrative within the creation of the building.

  • Improving my skills within Unreal Engine 4.

DEVELOPMENT PRODUCT

FINISHED PRODUCT

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