LEVEL DESIGN - THE LAST OF US

After finishing University I started a project to improve my level design. I am currently working on creating a level based on the mechanics and current level design in The Last of Us.
I am using this project as a way to learn industry standard level design skills such as well as refreshing my skills.
For the project I created a level, similar to the Pittsburgh level present within the game.
I used a template called Advanced Locomotion System V4.0 on Unreal Engine 4.27.2 for the movement and character system.
I learnt different skills whilst working on this project that will be able to be transferred to future projects.
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The importance of affordances and signifiers within level design.
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Leading lines.
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Cinematic design.
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Breadcrumb technique to drip feed the player useful resources.
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Landmarks.
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Creating objectives and narrative to keep the player interested.
INITIAL LAYOUT

DEVELOPMENT PRODUCT





