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LEVEL DESIGN - THE LAST OF US

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After finishing University I started a project to improve my level design. I am currently working on creating a level based on the mechanics and current level design in The Last of Us. 

I am using this project as a way to learn industry standard level design skills such as well as refreshing my skills.

For the project I created a level, similar to the Pittsburgh level present within the game.

I used a template called Advanced Locomotion System V4.0 on Unreal Engine 4.27.2 for the movement and character system.

I learnt different skills whilst working on this project that will be able to be transferred to future projects.

  • The importance of affordances and signifiers within level design.

  • Leading lines.

  • Cinematic design.

  • Breadcrumb technique to drip feed the player useful resources.

  • Landmarks.

  • Creating objectives and narrative to keep the player interested.

INITIAL LAYOUT

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DEVELOPMENT PRODUCT

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