OPERATION: SNOWPOINT

This is the most recent project I have been working on. I developed this project as a way to build upon my level design skills by using the Industry standard techniques that I have highlighted below. This project has been created in Unreal Engine 5.2
For the project I have created a level that is set in the mountains of Soviet Russia. The gameplay objective is to disable a nuclear missile held in a secure facility. This mission has been designed with stealth as the primary playstyle, however a louder option is available.
Assets and Templates used
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Interaction With Advanced Locomotion System (Movement, combat and AI systems)
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Synty Prototype, Apocalypse, Gang Pack (level design props and background)
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AW101 Helicopter (Sketchfab)
I learnt different skills whilst working on this project that will be able to be transferred to future projects.
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Affordances and signifiers.
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Leading lines.
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Cinematic design.
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Breadcrumb technique to drip feed the player useful resources.
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Landmarks.
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Creating objectives and narrative to keep the player interested.
INITIAL LAYOUT

DEVELOPMENT PRODUCT






